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Technische Details zu Watchdogs

Wie nun die Entwickler von Watchdogs über ihren Blog bekannt geben wird die PS4-Fassung des Spieles in 900p  daherkommen, während die Xbox-Version eine Auflösung von 792p haben wird. Beide Varianten sollen konstante 30 Bilder pro Sekunde bieten. Ende Mai erscheint das von Ubisoft für PS3,Ps4, Xbox 360, Xbox One und PC. Wii U folgt später.

The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

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